Momentum of SWTOR Surges Forward
Recent subscriber numbers for SWTOR show the current player base at well over one million, making it easily the second largest MMO by subscriber base on the market, and by quite a long way.
Also released were numbers relating to player activities, which revealed more than 9 billion non-player-characters had been defeated during the holiday season. This heinous loss of life, rather than humbling players, seems to only have forced them to be more violent with their future ambitions. In fact, we have seen in the game large packs of low-level players roaming the countryside in search of the most innocent and unassuming animals, only to assault them as viciously as possible, even though there is no reward what so ever.
Games like EvE online, long time leader of the science-fiction MMO market share have taken this news hard, as many of these players have been directly extracted from their own money-earning player base. Perhaps in the future games such as EVE will once again return to dominance, however with the current success of SWTOR, and the Bioware developer team which has at no point looked like faltering severely, this seems increasingly unlikely.
With a lot to look forward to in the coming year, the one million players now devoting copious amounts of their lives to Star Wars The Old Republic will be on the lookout for many new updates, which should prevent them from losing interest in the short term.
However, there is still something of a problem with SWTOR’s end game content, as even only a couple of months into the live game, players are increasingly finding combat getting to be repetitive and bland. Many solutions have been presented on the official forums, however as of yet none look like being added in the short term. Let us hope Bioware comes up with something to plug the gap, and before too many of their players leak away.
I believe EVE Online has actually fallen from the lead position way down to 4th place. Star Trek Online is 1st, Star Wars The Old Republic is 2nd and Battlestar Galactica is 3rd. Because Star Wars is like Star Trek, a long ongoing most popular favorite, is why it’ll be around for a long time and remain one of the top leading online games.
Bioware should drop the expected subscription altogether and turn toward prepaid cards of $10, $20 and $30 for game items needed. EVE Online is hurting because people can’t afford monthly subscriptions, let alone pay out for a whole year. As most have fallen on rough times due to the bad economy. Some people can afford debit or online payment for in-game items needed but most can’t do that.
My only complaint about the game is the updates takes so long and how it plays memory hog havoc on Vista than XP.
Otherwise it’s one of top leading great games in my opinion!