Writing Wraps up for SWTOR

Just today the developers of SWTOR at Bioware announced that the story of the game, now three years into production, is finally finished.

That means every conversation, every cut scene and every iconic moment has been decided on, and all of the lines are now off to be recorded.

However, as the recent blog post says, there is still much to be done. While the rich stories of all 17 planets may have been decided on, many of the environments and characters have yet to be designed, so with the aid of the completed stories 3d artists are now going into overdrive in order to make sure that everything fits together seamlessly.

Also in the article was a brief overview of the inspiration that went into many of the environments of the game, including that of Nar Shaddaa. Apparently the main inspiration for its glitzy glamour is a Las Vegas of the 1970s, although players would be excused for not guessing it.

Also in the article was a look at how the environments have changed over time. Again, the main promenade of Nar Shaddaa has changed drastically due to feedback from testers and story writers. In the Place of what was quite a small and diminutive statue, there now stands an enormous likeness of a Hutt.

Other wildly renovated cities include Coronet on Corellia. Originally the ship yard was just a few buildings, with only names to proclaim its shipyard-dom. However, now it is a towering vista of construction and Corellian superiority.

The development process at Bioware by no means stops when the story is written, or even when the landscape and the game has been designed. No, there are constant reviews of everything completed to date (which may be why release has been so slow) in order to ensure that the final product, when opened to players, is as perfect as possible.

The new look of the Corellian shipyards.

The new look of the Corellian shipyards.