Pricing of SWTOR

Republic credits will do fine.

Republic credits will do fine.

As of yet, Bioware has not announced the exact details of how players will pay for SWTOR. However, it is safe to assume that it will be done in the traditional MMO way.

For many years now the standard business model for MMORPG games is to charge players a one time fee to buy the game, then a monthly fee to continue playing. This works well for a number of reasons. First of all, the upfront cost helps the company to cover their costs of producing the game, and perhaps even make a profit. This is the way in which normal games, such as Star Wars Battlefront or Call of Duty run their business.

The major thing that separates MMOs from these kinds of games is that they are in constant development. Games like as World of Warcraft have developer teams bigger than those that create most from scratch, and these teams work to continually eliminate bugs, run in game events and add more content.

Even though modern MMORPGs such as Star Wars The Old Republic have huge numbers of quests, players play these games for many years, often for numerous hours each day. Therefore, in order to keep players interested developers need to be adding a constant stream of missions, quests and new goals for them to work towards. With a game as big as SWTOR this takes many man hours, hence the need for a continued development team.

These teams don’t work for free, so companies such as Bioware need to have ways to pay their monthly wages, which is where monthly payments from players come in.

It is likely that new players of SWTOR will see something in the realm of an eighty to one hundred dollar original payment, then fifteen dollars or more per month to keep playing after that.

Although some complain that these prices are exorbitant, if one really looks at how much play time users get from these games the prices are more than reasonable. Many recent single player games offer players 30-40 hours of content, after which time they will have completed the everything. Sure, it is possible to play through the game again but this would usually just mean going over the same ground.

With MMORPGs players can play for substantially longer periods of time, and rarely have to do the same thing twice. When looked at in this way the $15 per month looks decidedly cheap compared to the $100 dollars or more required to buy many new games, most of which would provide less content than a MMO such as SWTOR.

In the long run, SWTOR is not too expensive.

In the long run, SWTOR is not too expensive.