Posts Tagged ‘subscribers’

Momentum of SWTOR Surges Forward

 

Recent subscriber numbers for SWTOR show the current player base at well over one million, making it easily the second largest MMO by subscriber base on the market, and by quite a long way.

Also released were numbers relating to player activities, which revealed more than 9 billion non-player-characters had been defeated during the holiday season. This heinous loss of life, rather than humbling players, seems to only have forced them to be more violent with their future ambitions. In fact, we have seen in the game large packs of low-level players roaming the countryside in search of the most innocent and unassuming animals, only to assault them as viciously as possible, even though there is no reward what so ever.

EVE Online in dire straits.

EVE Online in dire straits.

Games like EvE online, long time leader of the science-fiction MMO market share have taken this news hard, as many of these players have been directly extracted from their own money-earning player base. Perhaps in the future games such as EVE will once again return to dominance, however with the current success of SWTOR, and the Bioware developer team which has at no point looked like faltering severely, this seems increasingly unlikely.

With  a lot to look forward to in the coming year, the one million players now devoting copious amounts of their lives to Star Wars The Old Republic will be on the lookout for many new updates, which should prevent them from losing interest in the short term.

However, there is still something of a problem with SWTOR’s end game content, as even only a couple of months into the live game, players are increasingly finding combat getting to be repetitive and bland. Many solutions have been presented on the official forums, however as of yet none look like being added in the short term. Let us hope Bioware comes up with something to plug the gap, and before too many of their players leak away.

2 comments - What do you think?  Posted by neft - January 28, 2012 at 14:49

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SWTOR Off to Flying Start

SWTOR Off to Good Start

SWTOR Off to Good Start

So only ten days after release, the initial numbers are in for the current standing of the game.

 

And so far, the result is GREAT!

With more than a Million accounts being used since the early opening of the game, SWTOR has instantly rocketed to second place in the MMO world, behind the ever present World of Warcraft.

 

New sales records have been set right around the globe, after the most rapid subscriber increase the Industry has ever seen taking place just after Christmas.
This has been helped by the overwhelmingly positive ratings the game has received, with few if any giving any less than 9/10. With reviewers so quick to find the faults of just about any hyped product in the online market, after magnificent let-downs such as Age of Conan, SWTOR has held up amazingly well under fire.

 

However, some of these have raised suspicions, such as the game being awarded the 2010 Game Critics award for best PC game. Funny, seeing as not even testing had begun until 2011.

 

We are currently seeing the first large batch of players reach max level, which will put the second major test to the Developers, that being is there enough content to sustain a continued interest like we see in other Major MMORPGs. This has often been the failing point of other games, where players reach the maximum development of their character they realise there is nothing left to do. Usually this is countered by PvP Systems, which are thankfully present, but other end-game features such as trading and exploring found in the previous Star Wars game Galaxies are no where in sight.

 

In fact, without these added time-sinks, and companion characters doing simple tasks that occupy players in other games, we may find the gaming elite becoming positively bored in short order.

Be the first to comment - What do you think?  Posted by neft - December 31, 2011 at 20:44

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Testing Numbers for The Old Republic

Recently, figures released to online news networks revealed just how popular SWTOR is, still many months from release.

It became possible for forum members to sign up for testing in late 2009 by giving some information about themselves and their computer specs. At the time, the rush to perform computer scans on the official TOR website crashed their servers, which saw many trying for hours to get into the required application.

The haste of the masses was rather unwarranted, as more than a year later testing is still not open to the public. Currently it is only friends and family of EA and Bioware employees playing the game, however, plans are to open testing to general applicants over the next month or two.

Since it became possible to register, there have been more than one and a half million people say they are interested in testing Star Wars The Old Republic. These numbers are unparalleled in the gaming industry, and are far greater than SWTOR will ever be able to accommodate pre release. Just to put it into perspective, normal MMO beta testing programs generally involve something in the range of 2-10 thousand players.

Originally executives at EA had said the game would be substantially profitable with only 500,000 subscribers, so it looks like they are well on the track to achieve this and then some. The MMORPG market in north America alone is accounts for approximately 12 million players, with untold numbers more in Europe and Asia. This makes 2 million, or even closer to Warcraft’s 6 million subscribers a very real possibility for The Old Republic and we wish the huge team who has been working on the game so far the best of luck in achieving this, as they truly deserve it.

Many players await the chance to test their lightsaber prowess online.

Many players await the chance to test their lightsaber prowess online.

Be the first to comment - What do you think?  Posted by neft - March 24, 2011 at 12:09

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Pricing of SWTOR

Republic credits will do fine.

Republic credits will do fine.

As of yet, Bioware has not announced the exact details of how players will pay for SWTOR. However, it is safe to assume that it will be done in the traditional MMO way.

For many years now the standard business model for MMORPG games is to charge players a one time fee to buy the game, then a monthly fee to continue playing. This works well for a number of reasons. First of all, the upfront cost helps the company to cover their costs of producing the game, and perhaps even make a profit. This is the way in which normal games, such as Star Wars Battlefront or Call of Duty run their business.

The major thing that separates MMOs from these kinds of games is that they are in constant development. Games like as World of Warcraft have developer teams bigger than those that create most from scratch, and these teams work to continually eliminate bugs, run in game events and add more content.

Even though modern MMORPGs such as Star Wars The Old Republic have huge numbers of quests, players play these games for many years, often for numerous hours each day. Therefore, in order to keep players interested developers need to be adding a constant stream of missions, quests and new goals for them to work towards. With a game as big as SWTOR this takes many man hours, hence the need for a continued development team.

These teams don’t work for free, so companies such as Bioware need to have ways to pay their monthly wages, which is where monthly payments from players come in.

It is likely that new players of SWTOR will see something in the realm of an eighty to one hundred dollar original payment, then fifteen dollars or more per month to keep playing after that.

Although some complain that these prices are exorbitant, if one really looks at how much play time users get from these games the prices are more than reasonable. Many recent single player games offer players 30-40 hours of content, after which time they will have completed the everything. Sure, it is possible to play through the game again but this would usually just mean going over the same ground.

With MMORPGs players can play for substantially longer periods of time, and rarely have to do the same thing twice. When looked at in this way the $15 per month looks decidedly cheap compared to the $100 dollars or more required to buy many new games, most of which would provide less content than a MMO such as SWTOR.

In the long run, SWTOR is not too expensive.

In the long run, SWTOR is not too expensive.

Be the first to comment - What do you think?  Posted by neft - March 8, 2011 at 19:23

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