Rakghouls Rise Again

Your friendly neighborhood Rakghoul.
Recently announced on the SWTOR website was the fact that the Rise of the Rakghouls saga, recently revealed to players, has not been finished with by the developers yet!
Although part one has now been released and enjoyed by players across servers, a Part two (which has apparently been in the works for more than a year) is now on the way, and should find its way onto live servers in a few months.
Although the first encounter seemed to have a definitive ending, the developers have revealed that they left clues throughout the instance hinting and what can be expected when they return. This has prompted a resurgence of interest in the encounter, as players play through slowly and methodically, in search of the small items, or sounds, or hidden passages, which are promised to be somewhere within the haunted corridors.
The second Rise of the Rakghouls instance is also set to be one of the largest and longest ever yet made. It should take a phenomenal amount of coordination from The Old Republic players, and the developers say this will be worthwhile, as the rewards should be some of the best yet.
Although armour and weapons used by the majority of players are not ones looted from encounter bosses, this is set to change in the future with the developers deciding to take a more WoW-like approach to such matters. Rather than allow players to play through a raid once, they have decided to make more rare drops, so that players are encouraged to come back for seconds, thirds and tenths in order to completely kit their character/s out with the new gear. Although this tactic has proven unpopular with some players in the past, it is a tried and tested feature of the MMORPG industry, as it provides maximum content for minimal development time and expendature.
Lets hope when the RakGhouls rise again the players of SWTOR will find this latest Star Warsy threat a worthy and entertaining one.